Break the Charge

Enchantment / charm

Level: Sor / Wiz 4

Components: V, S, M

Casting Time: 1 Action

Range: Medium (100 ft +10 ft/Level)

Area: 30 ft Radius

Target: Normal Horses and mounts

Duration: 1 round/2 Levels

Saving Throw: None

Spell Resistance: yes

This spell causes all mounts to attempt to throw their riders or prevent itself from being mounted. Anyone presently on an affected mount must make a ride check equal to 15 + the level of the casting wizard just to remain seated. Anyone who doesn’t make this check is thrown to the ground for 1d6 damage. In order to reign in an un-mounted creature a person must make an animal handling check equal to the ride check. Even if the ride and / or animal handling check are made the mounts do not follow commands and will continue this behavior until the spell duration ends. There is no save for this spell as long as the mount is of animal intelligence. Paladins special mounts or special creatures with saddles i.e. dragons or other intelligent creatures are unaffected by this spell. 

Arcane Material Components: A large thorn and a piece of saddle leather

Ardaine just smiled as the cavalry approached the narrow bridge. A few graceful motions and the long thorn pierced the leather in his palm, a small trickle of blood wound its way down his wrist. The general’s horse screamed and reared, his foot slipped from the stirrup and he plunged into the icy waters below.




Level: Sor/Wiz 1, Bard 1

Components: V, S

Casting Time: standard action

Range: personal

Target: you

Duration: 1 hour/Level

Save: None

SR: no

This spell makes it more difficult for opposing casters to determine what spells the wizard is casting. His hand motions are obscured his words slightly altered and his material components harder to see. Encryption adds +10 to the DC of Spellcraft checks made against the caster when trying to determine what it is he is about to cast. True seeing negates this effect. 


In the Beginning

This is my first post and I thought I would tell you a little bit about myself and what I intend to do here. 

Tiny Orc was a dream several years ago when I had planned on self publishing a book of spells and magic items that were compatible with D&D 3.5. Then there was the 4th edition shake-up and I thought people wouldnt be looking for other source material and then some of us actually played 4th edition and well it was right back to 3.5 and along came Pathfinder and refreshed the game I had grown to enjoy. 

I intend to post spells and magic items here as I go along and some day I will even compile them and maybe throw a .pdf in to the world.

Anyway, thanks for reading.