Break the Charge
Enchantment / charm
Level: Sor / Wiz 4
Components: V, S, M
Casting Time: 1 Action
Range: Medium (100 ft +10 ft/Level)
Area: 30 ft Radius
Target: Normal Horses and mounts
Duration: 1 round/2 Levels
Saving Throw: None
Spell Resistance: yes
This spell causes all mounts to attempt to throw their riders or prevent itself from being mounted. Anyone presently on an affected mount must make a ride check equal to 15 + the level of the casting wizard just to remain seated. Anyone who doesn’t make this check is thrown to the ground for 1d6 damage. In order to reign in an un-mounted creature a person must make an animal handling check equal to the ride check. Even if the ride and / or animal handling check are made the mounts do not follow commands and will continue this behavior until the spell duration ends. There is no save for this spell as long as the mount is of animal intelligence. Paladins special mounts or special creatures with saddles i.e. dragons or other intelligent creatures are unaffected by this spell.
Arcane Material Components: A large thorn and a piece of saddle leather
Ardaine just smiled as the cavalry approached the narrow bridge. A few graceful motions and the long thorn pierced the leather in his palm, a small trickle of blood wound its way down his wrist. The general’s horse screamed and reared, his foot slipped from the stirrup and he plunged into the icy waters below.